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V/H/S/94 was released in North America, Australia, New Zealand, Ireland and the United Kingdom exclusively through Shudder, on October 6, 2021. [2] The film was released to Blu-ray and DVD on April 22, 2022, followed by a release on the titular VHS format on April 26, 2022. [14] [15]
V/H/S is an American horror anthology franchise that includes seven found footage films, two spin-off films, and one miniseries.Created from an original story idea by Brad Miska, the plot centers around a number of disturbing VHS tapes that are discovered by innocent viewers and the possessive influence of the videos over those who see them.
The sequel to V/H/S/94 (2021), it is the fifth installment in the V/H/S franchise. Set in 1999, the film features five found footage segments written and directed by Maggie Levin, Johannes Roberts, Flying Lotus, Tyler MacIntyre, and Vanessa and Joseph Winter.
A fourth installment, titled V/H/S/94, was released exclusively on Shudder on October 6, 2021. [ 19 ] A fifth installment, V/H/S/99 , debuted in the Midnight Madness stream at the 2022 Toronto International Film Festival [ 20 ] and was released on Shudder October 20, 2022. [ 21 ]
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V/H/S/2 (originally titled S-VHS) is a 2013 found footage horror anthology film produced by Bloody Disgusting and Roxanne Benjamin. [4] The sequel to V/H/S (2012) and the second installment in the V/H/S franchise , it comprises four found footage segments linked together by a fifth frame narrative .
Each short is linked together with the concept of found footage as each segment is from VHS tapes. V/H/S/85 is the first installment in the franchise to have two segments directly connected with each other—"No Wake" and "Ambrosia"—, as well as having a segment related to its filmmaker's most recent work— Scott Derrickson 's "Dreamkill" is ...
The script for Brainscan had initially been written in 1987 by Andrew Kevin Walker and originally was centered around a VHS tape, however after producer Michael Roy acquired the script he performed some uncredited re-writes turning the tape into an interactive CD-ROM video game in order to tap into the public fascination with virtual reality. [2]