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  2. MonoGame - Wikipedia

    en.wikipedia.org/wiki/MonoGame

    MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3.0+ adds C# scripting plus other languages via modules and GDNative. PBR and Global Illumination. Gold Box: Assembly, Pascal, C, C++: Yes 2D ... MonoGame / XNA: C# ...

  4. Mono (software) - Wikipedia

    en.wikipedia.org/wiki/Mono_(software)

    Mono has innovated in some areas with new extensions to the core C# and CLI specifications: C# Compiler as a Service (Use the C# compiler as a library). [34] C# Interactive Shell. [35] SIMD support [36] as part of the Mono.SIMD namespace, where method calls to special vector types are directly mapped to the underlying processor CPU SIMD ...

  5. List of widget toolkits - Wikipedia

    en.wikipedia.org/wiki/List_of_widget_toolkits

    QtSharp, C# wrappers around the Qt widget toolkit, which is itself based-on the C++ language. Windows Forms . There is an original Microsoft's implementation that is a wrapper around the Windows API and runs on windows, and Mono's alternative implementation that is cross platform.

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  7. Visual3D Game Engine - Wikipedia

    en.wikipedia.org/wiki/Visual3D_Game_Engine

    Visual3D was founded by PowerAccess for Microsoft Access founder, Dan Moorehead, after its free and open-source software predecessor, RealmForge Game Engine, was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were ...

  8. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d-XNA was born in cocos2d-x community for supporting Windows Phone 7, but now it's branched to an independent project using C# and mono to run on multiple platforms. Jacob Anderson at Totally Evil Entertainment is leading this branch.