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MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.
3.0+ adds C# scripting plus other languages via modules and GDNative. PBR and Global Illumination. Gold Box: Assembly, Pascal, C, C++: Yes 2D ... MonoGame / XNA: C# ...
Mono has innovated in some areas with new extensions to the core C# and CLI specifications: C# Compiler as a Service (Use the C# compiler as a library). [34] C# Interactive Shell. [35] SIMD support [36] as part of the Mono.SIMD namespace, where method calls to special vector types are directly mapped to the underlying processor CPU SIMD ...
QtSharp, C# wrappers around the Qt widget toolkit, which is itself based-on the C++ language. Windows Forms . There is an original Microsoft's implementation that is a wrapper around the Windows API and runs on windows, and Mono's alternative implementation that is cross platform.
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Visual3D was founded by PowerAccess for Microsoft Access founder, Dan Moorehead, after its free and open-source software predecessor, RealmForge Game Engine, was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were ...
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]
Cocos2d-XNA was born in cocos2d-x community for supporting Windows Phone 7, but now it's branched to an independent project using C# and mono to run on multiple platforms. Jacob Anderson at Totally Evil Entertainment is leading this branch.