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Cog on display at the MIT Museum. Cog was a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology.It was based on the hypothesis that human-level intelligence requires gaining experience from interacting with humans, like human infants do.
In the 1990s, Brooks decided to pursue the goal of human-level intelligence and, with Lynn Andrea Stein, built a humanoid robot called Cog. Cog is a robot with an extensive collection of sensors, a face, and arms (among other features) that allow it to interact with the world and gather information and experience so as to assemble intelligence ...
Cog (software), an open source audio player for macOS; Cog (project), a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology; Continuity of government, defined procedures that allow a government to continue its essential operations in case of catastrophe
AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). [45] Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued. [46]
Kismet, as well as other robots Breazeal co-developed while a graduate student at the MIT Artificial Intelligence Lab, can now be seen at the MIT Museum. Notable examples include the upper torso humanoid robot, Cog; and the insect-like robot, Hannibal. In the early 2000s, she worked on Leonard, Aida, Autom and Huggable. [4]
OpenCog is a project that aims to build an open source artificial intelligence framework. OpenCog Prime is an architecture for robot and virtual embodied cognition that defines a set of interacting components designed to give rise to human-equivalent artificial general intelligence (AGI) as an emergent phenomenon of the whole system. [2]
Coco is the latest platform at the Massachusetts Institute of Technology's Humanoid Robotics Group, [1] and a successor to Cog. Unlike previous platforms, Coco is built along more ape-like lines, rather than human. Coco is also notable for being mobile.
Kismet is a robot head which was made in the 1990s at Massachusetts Institute of Technology by Dr. Cynthia Breazeal as an experiment in affective computing; a machine that can recognize and simulate emotions. The name Kismet comes from a Turkish word meaning "fate" or sometimes "luck". [1]