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The Kobayashi Maru is a fictional spacecraft training exercise in the Star Trek continuity. It is designed by Starfleet Academy to place Starfleet cadets in a no-win scenario. The Kobayashi Maru test was invented for the 1982 film Star Trek II: The Wrath of Khan, and it has since been referred to and depicted in numerous other Star Trek media.
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. [2] Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe.
From the Files of Star Fleet Command. Star Fleet Historical Archives. 1980. Stan and Fred Goldstein, illustrated by Rick Sternbach. Star Trek Spaceflight Chronology 1980-2188. Wallaby Books. 1980. Andrew G. Probert, rendered by David Kimble Star Trek The Motion Picture: 14 Official Blueprints. Wallaby Books. 1984. Shane Johnson.
Star Trek Starfleet Command II: Empires at War (known in North America as Starfleet Command Volume II: Empires at War) is the sequel to Star Trek: Starfleet Command and the second in the series of real-time space combat games, developed by Taldren, Inc. and published by Interplay.
Star Trek: Starfleet Command, a computer game based on the table-top wargame Star Fleet Battles; Star Trek: Starfleet Command II: Empires at War, the sequel to Starfleet Command and second in the series of real-time space combat games Star Trek: Starfleet Command: Orion Pirates, a stand-alone expansion for the computer game Star Trek: Starfleet ...
The Star Trek: Starfleet Command computer game is based upon Star Fleet Battles. In Star Trek: The Role Playing Game, produced by FASA, players actually had individual bridge functions during combat. This at one point became a separate game known as Starship Tactical Combat Simulator. The Captain determined the strategy, the Engineer was ...
Federation Commander is largely based on Star Fleet Battles (SFB), and carries over many of its basic rules and game dynamics. It was designed to be a game which would be similar to Star Fleet Battles, but which would provide more ease of learning and playability. It provides a balance between tactical nuance and ease of playability, in order ...
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