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  2. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Simple approximation for designing Ackermann geometry. A simple approximation to perfect Ackermann steering geometry may be generated by moving the steering pivot points [clarification needed] inward so as to lie on a line drawn between the steering kingpins, which is the pivot point, and the centre of the rear axle. [3]

  3. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    [9] Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  4. List of screw drives - Wikipedia

    en.wikipedia.org/wiki/List_of_screw_drives

    A Phillips screwdriver has the same 26.5 degree cone angle but because of the tapered slots will not seat fully, and will damage the screw if forced. A correctly sized JIS driver will engage at full depth into a Phillips or Pozidriv head screw slightly loosely, but without damage.

  5. Dutch angle - Wikipedia

    en.wikipedia.org/wiki/Dutch_angle

    Person passed out on sidewalk – New York City, 2008 – shot using Dutch angle. In filmmaking and photography, the Dutch angle, also known as Dutch tilt, canted angle, vortex plane, or oblique angle, is a type of camera shot that involves setting the camera at an angle so that the shot is composed with vertical lines at an angle to the side of the frame, or so that the horizon line of the ...

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    [9] Another early isometric game is Q*bert. [12] Warren Davis and Jeff Lee began programming the concept around April 1982. The game's production began in the summer and then released in October or November 1982. [13] Q*bert shows a static pyramid in an isometric perspective, with the player controlling a character which can jump around on the ...

  7. Understeer and oversteer - Wikipedia

    en.wikipedia.org/wiki/Understeer_and_oversteer

    Understeer and oversteer are vehicle dynamics terms used to describe the sensitivity of the vehicle to changes in steering angle associated with changes in lateral acceleration. This sensitivity is defined for a level road for a given steady state operating condition by the Society of Automotive Engineers (SAE) in document J670 [ 1 ] and by the ...

  8. Pressure angle - Wikipedia

    en.wikipedia.org/wiki/Pressure_angle

    The pressure angle is equal to the profile angle at the standard pitch circle and can be termed the "standard" pressure angle at that point. Standard values are 14.5 and 20 degrees. [ 2 ] Earlier gears with pressure angle 14.5 were commonly used because the cosine is larger for a smaller angle, providing more power transmission and less ...

  9. Yaw (rotation) - Wikipedia

    en.wikipedia.org/wiki/Yaw_(rotation)

    Yaw, pitch and roll in an aircraft Yaw motion in an aircraft Mnemonics to remember angle names A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion.