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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    The skill rank system was also removed, each skill being instead trained or untrained, with a constant bonus given to any trained skill along with a bonus based on the character's level. A character begins with a number of trained skills based on and chosen according to his class. The character gains new skill training only through spending a ...

  3. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either case all characters also receive a bonus to all skill rolls based on level. A system of "healing surges" and short and long rests are introduced to act as resource management. [citation needed]

  4. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The rogue class is given 8 skill points per level, higher than any other character class. However, the number of skill points is modified by the Intelligence attribute, so it is possible for a very low intellect rogue to be no better off than a particularly bright fighter, although they would still have a broader range of skills to choose from.

  5. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  7. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    The book adds a variety of options for both players and Dungeon Masters along with marginalia by the archmage Tasha. [2] [3]Chapter 1: Character Options Includes 26 new subclasses, 2 or 3 for each of the twelve previously existing character classes. [4]

  8. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.

  9. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.