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Project Darkstar is a discontinued open source framework for MMOG development, written in Java and deployed as game engine middleware.Project Darkstar began as a personal project of Jeff Kesselman in 1999, later becoming a research project at Sun Microsystems, [1] aimed to "help developers and operators avoid a range of serious, yet typical, problems associated with massive scale online games ...
Quake style multiplayer deathmatch. Single/Multiplayer. Cube 2: Sauerbraten: Wouter van Oortmerssen: 2004 2020-11-30 Linux, BSD, OS X, Windows: Cube 2 Engine zlib License (code), Individual licenses (media) Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows ...
Project Torque, also known as Level-R outside North America and HEAT Online for the 2010 North American version, is a multiplayer online racing game (MMORG) with partially chargeable content, or micro-transactions, originally developed by Invictus Games. It features gameplay elements such as tuning and customization.
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).
Project Copernicus was a canceled massively multiplayer online role-playing game (MMORPG) that was in development at 38 Studios. The project was created by studio founder Curt Schilling , with writer R. A. Salvatore and artist Todd McFarlane being deeply involved in its development.
Crystal Tools is a unified game engine by Japanese developer and publisher Square Enix that combines standard libraries for graphics rendering, physics processing, motion control, cinematics, visual effects, sound, artificial intelligence and networking.
The concept for 38 Studios was created by Curt Schilling, a professional baseball player who in private life was an avid gamer. [1] He attributed his wish to create a game of his own to disliking the design of the massively multiplayer online role-playing game (MMORPG) EverQuest II (2004).
Titan was the project name for a cancelled Blizzard Entertainment massively multiplayer online game. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises .