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  2. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    A general way to implement 3d sound localization is to use the HRTF(Head-related transfer function). First, compute HRTFs for the 3D sound localization, by formulating two equations; one represents the signal of a given sound source and the other indicates the signal output from the robot head microphones for the sound transferred from the source.

  3. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  4. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    When localizing 3D sound in spatial domain, one could take into account that the incoming sound signal could be reflected, diffracted and scattered by the upper torso of the human which consists of shoulders, head and pinnae. Localization also depends on the direction of the sound source. [5]

  5. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...

  6. Acoustic location - Wikipedia

    en.wikipedia.org/wiki/Acoustic_location

    Acoustic source localization [4] is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is (indirectly) possible to obtain a source direction.

  7. 3D sound synthesis - Wikipedia

    en.wikipedia.org/wiki/3D_sound_synthesis

    An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.

  8. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  9. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    Humans are also able to derive information about sound source location in 3D-space, taking into account height. Much of this ability is due to the shape of the head (especially the pinna) producing a variable frequency response depending on the angle of the source. The response can be measured by placing a microphone in a person's ear canal ...