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Contra III: The Alien Wars [b] is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super C (1990) for the Nintendo Entertainment System (NES).
The development of the game was overseen by veteran Contra series director and senior producer, Nobuya Nakazato, who also had been director, game designer, and artist of Contra III: The Alien Wars (1992) and Contra: Hard Corps (1994); and was producer and director of Contra: Shattered Soldier (2002) and more. [7]
Contra III: The Alien Wars (SNES, Game Boy, Game Boy Advance) (1992) The series' first entry for a 16-bit game console, Contra III allows the player's character to climb into walls or railings and carry two weapons that can be switched back and forth, as well as smart bombs that kill all on-screen enemies.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Contra:_The_Alien_Wars&oldid=912355167"
Contra (also known as Gryzor and Probotector in the PAL region) is a series of run and gun games produced by Konami that began in 1987 with the original Contra for the arcades. Subcategories This category has the following 2 subcategories, out of 2 total.
A rerelease, called Contra 4: Redux, was released for Android in 2011. Contra 4 serves as a direct sequel to 1992's Contra III: The Alien Wars for Super NES, in celebration of the 20th anniversary of the franchise. [5] It was the first original Contra game released on a portable platform since 1991's Operation C for Game Boy.
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Unlike Contra III, the player's supply of bombs will remain the same when a life is lost. [14] Another unique feature to Contra: Hard Corps is the addition of branching paths that allows the player to play through a different set of stages depending on key decisions made during key moments of the game's story. [15]