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  2. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  3. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, people are given: A container, usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers ...

  4. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    The minimal enclosing box of the regular tetrahedron is a cube, with side length 1/ √ 2 that of the tetrahedron; for instance, a regular tetrahedron with side length √ 2 fits into a unit cube, with the tetrahedron's vertices lying at the vertices (0,0,0), (0,1,1), (1,0,1) and (1,1,0) of the unit cube. [7]

  5. t-distributed stochastic neighbor embedding - Wikipedia

    en.wikipedia.org/wiki/T-distributed_stochastic...

    t-distributed stochastic neighbor embedding (t-SNE) is a statistical method for visualizing high-dimensional data by giving each datapoint a location in a two or three-dimensional map. It is based on Stochastic Neighbor Embedding originally developed by Geoffrey Hinton and Sam Roweis, [ 1 ] where Laurens van der Maaten and Hinton proposed the t ...

  6. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation as two bilinear interpolations followed by a linear interpolation. Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid . It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly ...

  7. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    In computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representation of objects within the space in the form of a tree data structure known as a BSP tree.

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .

  9. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    A = round (rand (3, 4, 5) * 10) % 3x4x5 three-dimensional or cubic array > A (:,:, 3) % 3x4 two-dimensional array along first and second dimensions ans = 8 3 5 7 8 9 1 4 4 4 2 5 > A (:, 2: 3, 3) % 3x2 two-dimensional array along first and second dimensions ans = 3 5 9 1 4 2 > A (2: end,:, 3) % 2x4 two-dimensional array using the 'end' keyword ...