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  2. List of theme park management video games - Wikipedia

    en.wikipedia.org/wiki/List_of_theme_park...

    Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...

  3. OpenRCT2 - Wikipedia

    en.wikipedia.org/wiki/OpenRCT2

    OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. [2]

  4. RollerCoaster Tycoon 2 - Wikipedia

    en.wikipedia.org/wiki/RollerCoaster_Tycoon_2

    RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive.Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

  5. RollerCoaster Tycoon - Wikipedia

    en.wikipedia.org/wiki/RollerCoaster_Tycoon

    RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides .

  6. Category:Amusement park simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Amusement_park...

    Pages in category "Amusement park simulation games" The following 31 pages are in this category, out of 31 total. ... RollerCoaster Tycoon 2; RollerCoaster Tycoon 3;

  7. Thrillville - Wikipedia

    en.wikipedia.org/wiki/Thrillville

    Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.

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  9. Theme Park (video game) - Wikipedia

    en.wikipedia.org/wiki/Theme_Park_(video_game)

    A typical Theme Park. Starting with a free plot of land in the United Kingdom and a few hundred thousand pounds, the player must build a profitable amusement park. [2] Money is spent on building rides, shops, and staff, [3] and earned through sale of entry tickets, merchandise, and refreshments. [4]