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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. Carmen Sandiego's ThinkQuick Challenge - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego's...

    Carmen Sandiego's ThinkQuick Challenge (sometimes referred to as Carmen Sandiego's Think Quick Challenge) is a "game show-themed" [2] edutainment computer game for kids ages 8–12 (although PC Mac suggests it is suitable for ages 10 and up [3]).

  4. The Treehouse (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Treehouse_(video_game)

    The game's main characters are two opossums who at various times either want to play or take a nap. The activities within the game include music composition and learning, a music maze, a picture scene with interactive objects, a puppet show and a Monopoly-style game that teaches counting and currency concepts.

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    A. A to Zap! Featuring the Sunbuddies; A.D.A.M. Life's Greatest Mysteries; A.D.A.M. The Inside Story; Accelerated Reader; Acme Animation Factory; Adibou; The ...

  6. The psychology behind why kids try viral internet challenges

    www.aol.com/psychology-behind-why-kids-try...

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  7. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  8. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  9. Social media challenges can be dangerous and even ... - AOL

    www.aol.com/lifestyle/social-media-challenges...

    Teenage dares may be a rite of passage, but thanks to the near-universal use of social media they have spread like wildfire. These so-called challenges fill up users' feeds with videos that show ...