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Link aggregation between a switch and a server In computer networking , link aggregation is the combining ( aggregating ) of multiple network connections in parallel by any of several methods. Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy where all but one of the physical ...
A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."
The term "lag switch" encompasses many methods of disrupting the network communication between a client and its server. One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable. By flipping the switch on and off, the physical connection between the client and the server is disrupted.
To make it possible to connect a LAG to different physical switches is to combine more than one physical switch into one logical switch using switch stacking techniques where the different physical boxes are seen as one logical switch for management and (spanning-tree) topology. The switches running in a stacked configuration always have to run ...
A lag switch refers to any hardware or software mechanism that temporarily limits network traffic. They grew popular as, unlike most cheats, they could be used on the Xbox One and PS4 consoles. In first-person shooters , a common use for lagswitches was the ability to understand enemy positions without any risk to the player.
Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
EtherChannel between a switch and a server. EtherChannel is a port link aggregation technology or port-channel architecture used primarily on Cisco switches.It allows grouping of several physical Ethernet links to create one logical Ethernet link for the purpose of providing fault-tolerance and high-speed links between switches, routers and servers.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.