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OpenVG is an API designed for hardware-accelerated 2D vector graphics.Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy.
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
Jigdo was designed to solve several issues. By leveraging redundant available data, Jigdo works to ease loads on mirror systems - both by providing means for such mirror systems to assemble the needed large images while avoiding much redundant downloading, and also by encouraging those downloading from the mirrors to likewise use Jigdo and avoid downloading unneeded redundant data.
VirtualGL (VGL) is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and sends the rendered output to a client located elsewhere on the network. [1]
Guvcview (GTK+ UVC Viewer) is a webcam application, i.e. software to handle UVC streams, for the Linux desktop, started by Paulo Assis in 2008. The application is written in C [1] [2] and is free and open-source software released under GPL-2.0-or-later.
OpenWrt (from open wireless router) is an open-source project for embedded operating systems based on Linux, primarily used on embedded devices to route network traffic. The main components are Linux, util-linux, musl, [5] and BusyBox.
Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
LVM VGs must contain a default allocation policy for new volumes created from it. This can later be changed for each LV using the lvconvert -A command, or on the VG itself via vgchange --alloc. To minimize fragmentation, LVM will attempt the strictest policy (contiguous) first and then progress toward the most liberal policy defined for the LVM ...