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Justice League Task Force is a competitive fighting game produced by Sunsoft and distributed by Acclaim for the Super Nintendo Entertainment System and Genesis in 1995. The Super NES version was co-developed by Blizzard Entertainment and the Genesis version by Condor, Inc. (later known as Blizzard North).
Justice League Task Force refers to superheroes owned and published by DC Comics. It may also refer to: Justice League Task Force - the name of a former DC Comics publication, as well as a superhero team. Justice League Task Force - a video game developed by Blizzard Entertainment and published by Acclaim Entertainment.
WB Games Montréal Warner Bros. Interactive Entertainment Justice League: Cosmic Chaos: 2023 Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch PHL Collective Outright Games DC Dual Force [9] Windows (other platforms TBD) Cryptozoic Entertainment/CCG Lab Yuke's: Suicide Squad: Kill the Justice League: 2024
1.3 Video games. 1.4 Comics. 2 Politics. 3 Other. 4 See also. ... Suicide Squad is a fictional organization featured in DC Comics books. Suicide Squad may also refer ...
Video games based on the DC Animated Universe (3 C, 3 P) I. ... Justice League Task Force (video game) Justice League: Cosmic Chaos; L. Lego Batman 2: DC Super Heroes;
Lego Batman 2: DC Super Heroes; ... Justice League Task Force (video game) Y. Young Justice: Legacy This page was last edited on 19 August 2019, at 00:24 (UTC) ...
Counter-terrorism task force: True Lies: Movie Rainbow: Multi-national counter-terrorism task force: Rainbow Six: Novel, Video game: Section 13: Jackie Chan Adventures: TV Sheriff's Secret Police: Welcome to Night Vale: Podcast SMERSH: James Bond: Novels and films S.T.A.R.S. A police task-force similar to SWAT: Resident Evil: Video game ...
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan questioned whether this was a role-playing game at all, writing, "there's a lot more board-gaming than role-playing, and it's dismal board-gaming at that." Swan found the rules were "so full of holes that the players are virtually forced to invent their own game."