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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    In April 2016 it was announced that libGDX would switch to Intel's Multi-OS Engine on the iOS backend after the discontinuation of RoboVM. [31] [32] With the release of libGDX 1.9.3 on 16 May 2016 Multi-OS is provided as an alternative, while by default the library uses its own fork of the open source version of RoboVM.

  4. Neverness to Everness - Wikipedia

    en.wikipedia.org/wiki/Neverness_to_Everness

    Neverness to Everness (NTE; simplified Chinese: 异环; traditional Chinese: 異環; pinyin: Yì Huán, lit. ' Strange Ring ') is an upcoming free-to-play open world action role-playing game developed by Hotta Studio, a subsidiary of Perfect World. [4]

  5. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  6. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Cube 2 Engine zlib License (code), Individual licenses (media) Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine

  7. Unreal Media Server - Wikipedia

    en.wikipedia.org/wiki/Unreal_Media_Server

    Unreal Media Server is known for low latency live streaming; with UMS, WebRTC, WebSocket-video/mp4, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.

  8. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. [3] Fonts can be rendered by the FreeType engine. [4]

  9. List of graphic adventure games - Wikipedia

    en.wikipedia.org/wiki/List_of_graphic_adventure...

    Unknown (possibly ADL engine from Mystery House) Ulysses and the Golden Fleece: On-Line Systems: On-Line Systems Apple II, Atari 8-bit, Commodore 64, DOS: 1981: ADL (Adventure Development Language) Adventureland (re-release) Adventure International: Adventure International Apple II: 1982: The graphic version of a 1978 text adventure game ...

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