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  2. Output device - Wikipedia

    en.wikipedia.org/wiki/Output_device

    A display device is the most common form of output device which presents output visually on computer screen. The output appears temporarily on the screen and can easily be altered or erased. With all-in-one PCs, notebook computers, hand held PCs and other devices; the term display screen is used for the display device.

  3. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    The three phase approach is a refinement of the event-based approach in which simultaneous events are ordered so as to make the most efficient use of computer resources. The three-phase approach is used by a number of commercial simulation software packages, but from the user's point of view, the specifics of the underlying simulation method ...

  4. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective.

  5. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    The Sequence diagram of UML Overview. In software engineering, a sequence diagram [1] shows process interactions arranged in time sequence. This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality.

  6. Category:Computer output devices - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_output...

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  7. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    In more detail, the source code listing represents a program graph. Executing the program graph (parsing and interpreting) results in a state graph. So each program graph induces a state graph. Conversion of the program graph to its associated state graph is called "unfolding" of the program graph. The program graph is a sequence of commands.

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  9. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique is a way of using a physical input/output device to perform a generic task in a human-computer dialogue. [1] A more recent variation is: An interaction technique is the fusion of input and output, consisting of all software and hardware elements, that provides a way for the user to accomplish a task. [2]