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Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]
PlayStation 3, Xbox 360, Wii, Wii U, Nintendo DS, Nintendo 3DS: Platform: 2013 2-5* Local Shared *Only the Wii U version includes support for up to five players. The PlayStation 3, Xbox 360, and Wii versions include support for up to four players, while the DS and 3DS versions are single-player only. Spyborgs: Wii: Action-Adv. 2009 2 Local ? ?
Only 1 per console in a system link game. Minimum of 4 players, Multiplayer Games Only, no co-op Story. 12P per mobygames.com Left 4 Dead: 8 2 8 4 8 players in versus mode with 2 per console, 4 players in any other mode with 2 per console. Left 4 Dead 2: 8 2 8 4 2 per console in coop and versus Legendary: 8 1 Little Racers Street (Indie) 12
Borderlands 2, 3, and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level; this feature was added to the remaster of Borderlands. [6]
It was developed by Gearbox Software, published by 2K, and released on June 25, 2013, for Xbox 360, PlayStation 3, and PC. [1] [2] [3] It is set in the tabletop role-playing game "Bunkers & Badasses", which is the Borderlands 2 derivation of Dungeons & Dragons. The titular Tiny Tina serves as the gamemaster for the tabletop game.
PlayStation 2 version includes an exclusive cooperative multiplayer mode, Decay, developed by Gearbox Software [22] Dreamcast version cancelled [ 23 ] In 1998, a few months before the game's release, an OEM demo titled Half-Life: Day One was released [ 24 ]
The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...