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  2. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    Learning to think of functions as a data type becomes very important later on for working with library functions like mw.ustring.gsub, and constructing iterator functions. Lua program structure: Input

  3. Wikipedia : Guide to Scribbling/Programmers' Quick start ...

    en.wikipedia.org/wiki/Wikipedia:Guide_to...

    function p. q is syntactic sugar for p ["q"] = function. function builds a function. It doesn't declare it. Functions are first-class objects and can be assigned to variables, placed in tables, serialized into strings, and deserialized back out again. Think interpreted, not compiled.

  4. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:

  5. Variadic function - Wikipedia

    en.wikipedia.org/wiki/Variadic_function

    In mathematics and in computer programming, a variadic function is a function of indefinite arity, i.e., one which accepts a variable number of arguments. Support for variadic functions differs widely among programming languages. The term variadic is a neologism, dating back to 1936/1937. [1] The term was not widely used until the 1970s.

  6. Help:Lua - Wikipedia

    en.wikipedia.org/wiki/Help:Lua

    Scribunto Lua reference manual (Manual for the Mediawiki implementation) Programming in Lua (Official book/introduction to Lua) Lua tutorials at lua-users.org; Wiktionary:Lua on English Wiktionary: contains notes on efficiency and on dealing with Unicode and UTF-8

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The initial design is encouraged to use the most restrictive visibility possible, in order of local (or method) variables, private variables (in object oriented programming), and global (or public) variables, and only be expanded when and as much as necessary. This prevents changes to visibility from invalidating existing code. [45]

  8. Non-local variable - Wikipedia

    en.wikipedia.org/wiki/Non-local_variable

    Non-local variables are the primary reason it is difficult to support nested, anonymous, higher-order and thereby first-class functions in a programming language. If the nested function or functions are (mutually) recursive, it becomes hard for the compiler to know exactly where on the call stack the non-local variable was allocated, as the frame pointer only points to the local variable of ...

  9. Wikipedia:Lua - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua

    A function is a set of instructions that takes input values, processes them, and returns an output value. [1] This is much like what a template does: you give it arguments, it processes them, and you get a result. However, you can define many functions in one Lua module, whereas you can only define one template on one page.