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For the purpose of this comparison, "audio players" are defined as any media player explicitly designed to play audio files, with limited or no support for video playback. Multi-media players designed for video playback, which can also play music, are included under comparison of video player software.
Music (also known as Apple Music, the Apple Music app, and the Music app [1]) [n 1] is a media player application developed for the iOS, iPadOS, macOS, watchOS, visionOS, tvOS, Android, and Windows operating systems by Apple Inc. [2] It can play music files stored locally on devices, as well as stream from the iTunes Store and Apple Music.
A music download is the digital transfer of music via the Internet into a device capable of decoding and playing it, such as a personal computer, portable media player, MP3 player or smartphone. This term encompasses both legal downloads and downloads of copyrighted material without permission or legal payment.
Sonique is an audio player for Microsoft Windows. Released as freeware, Sonique is capable of handling MP3, Ogg Vorbis, Windows Media Audio (WMA), and audio CDs. Sonique was in development until 2002. It was one of the most popular desktop audio players, second only to Winamp.
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Kazaa was subsequently under license as a legal music subscription service by Atrinsic, Inc., [2] which lasted until August 2012. Kazaa Media Desktop was commonly used to exchange MP3 music files and other file types, such as videos, applications, and
Google Play Music offered all users storage of up to 50,000 files for free. [1] [2] Users could listen to songs through the service's web player and mobile apps. [3]The service scanned the user's collection and matched the files to tracks in Google's catalog, which could then be streamed or downloaded in up to 320 kbit/s quality.
It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD audio . Research into high-resolution audio began in the late 1980s and high-resolution audio recordings started to become available on the consumer market in 1996.