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shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Download as PDF; Printable version; ... Shader operations - How many operations the pixel shaders ... 8.1 9.0 11 9.0b 11 9.0c 11 10.0 11 10.1 ...
Shader Model 4.0, APP Stream FireGL V7100 2005 R400 Radeon X800 XT: 130 PCIe 500 450 6:16:16:16 1: 8 8 256 28.8 GDDR3: 256 Unknown 9.0c 2.0 FireGL V7200 2006 R500 Radeon X1800 XT: 90 PCIe x16 600 650 8:16:16:16 1: 9.6 9.6 256 41.6 GDDR3: 256 Unknown 9.0c 2.0 FireGL V7300 [9] 2006 R500 R520 GL, X1800 XT: 90 PCIe 600 650 8:16:16:16 1: 9.6 9.6 ...
ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.
The original Media Player Classic was created and maintained by a programmer named "Gabest" [5] who also created PCSX2 graphics plugin GSDX. It was developed as a closed-source application, but later relicensed as free software under the terms of the GPL-2.0-or-later license.
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
Preview window with shaders applied to a textured plane, sphere or teapot; Example shaders; Syntax checking; Debugging and analysis of vertex / fragment programs; Export to Xcode; One notable feature is 'Export to Xcode'. A sample Xcode project is created with C source code to initialize OpenGL (using the GLUT library) and run the shader program.