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In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced.
which identifies the file as a PLY file. The second line indicates which variation of the PLY format this is. It should be one of the following: format ascii 1.0 format binary_little_endian 1.0 format binary_big_endian 1.0 Future versions of the standard will change the revision number at the end - but 1.0 is the only version currently in use.
MD2 – MD2: Quake 2 model format; MD3 – MD3: Quake 3 model format; MD5 – MD5: Doom 3 model format; MDX – Blizzard Entertainment's own model format; MESH – New York University(.m) MESH – Meshwork Model (.mesh) MIOBJECT – Mine-Imator object file; MIPARTICLE – Mine-Imator particle file; MIMODEL – Mine-Imator model file; MM3D ...
Bathymetric Attributed Grid (BAG) is a file format designed to store and exchange bathymetric data.. The implementation of the format was triggered by the large adoption of gridded bathymetry and the need of transferring the required information about bathymetry and associated uncertainty (i.e., metadata) between processing applications.
It is a binary file format representing planar geometric shapes, text labels, and other information about the layout in hierarchical form (two-dimensional/2D CAD file format). The data can be used to reconstruct all or part of the artwork to be used in sharing layouts, transferring artwork between different tools, or creating photomasks .
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM.Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...