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Voyage of the Golden Dragon takes place in the Eberron setting. The player characters must protect the Golden Dragon - once a skyfaring warship, now a symbol of peace among the Five Nations of Khorvaire - on its maiden voyage as pirates, thieves, and saboteurs conspire to defame, steal, or destroy it.
Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [ 1 ] [ 2 ] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed.
This sequel to Hoard of the Dragon Queen, pits players against the 5-headed draconic goddess Tiamat. 96: 8-15: 978-0-7869-6565-6: Tyranny of Dragons (includes 2 adventures) Wizards RPG Team, Kobold Press: October 22, 2019: Includes Hoard of the Dragon Queen and The Rise of Tiamat. Rereleased in 2023 with new art (ISBN 978-0-7869-6865-7). [3 ...
This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.
The Rise of Tiamat was released on October 21, 2014 as the second adventure (after Hoard of the Dragon Queen) released as part of the fantasy storyline called "Tyranny of Dragons", which launched alongside the new edition and is told through game supplements, video games, and other outlets.
In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...
For the second annual "Beastie Awards" in 1989, Dragon ' s readers voted Pool of Radiance the best fantasy role-playing game, with Ultima V as the runner-up for the year. The Apple II version was the most popular format, with the PC DOS/MS-DOS version a close second, and the Commodore 64/128 version got the fewest votes.