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  2. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. [1] k-d trees are a useful data structure for several applications, such as:

  3. Smoothsort - Wikipedia

    en.wikipedia.org/wiki/Smoothsort

    Heapsort maps the binary tree to the array using a top-down breadth-first traversal of the tree; the array begins with the root of the tree, then its two children, then four grandchildren, and so on. Every element has a well-defined depth below the root of the tree, and every element except the root has its parent earlier in the array.

  4. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from oct (Greek root meaning "eight") + tree.

  5. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    Binary space partitioning arose from computer graphics needing to rapidly draw three-dimensional scenes composed of polygons. A simple way to draw such scenes is the painter's algorithm, which produces polygons in order of distance from the viewer, back to front, painting over the background and previous polygons with each closer object. This ...

  7. Cell-based models - Wikipedia

    en.wikipedia.org/wiki/Cell-based_models

    Cell-based models are mathematical models that represent biological cells as discrete entities. Within the field of computational biology they are often simply called agent-based models [1] of which they are a specific application and they are used for simulating the biomechanics of multicellular structures such as tissues. to study the influence of these behaviors on how tissues are organised ...

  8. Binary tree - Wikipedia

    en.wikipedia.org/wiki/Binary_tree

    To define a binary tree, the possibility that only one of the children may be empty must be acknowledged. An artifact, which in some textbooks is called an extended binary tree, is needed for that purpose. An extended binary tree is thus recursively defined as: [11] the empty set is an extended binary tree

  9. Van Emde Boas tree - Wikipedia

    en.wikipedia.org/wiki/Van_Emde_Boas_tree

    An example van Emde Boas tree with dimension 5 and the root's aux structure after 1, 2, 3, 5, 8 and 10 have been inserted. Let ⁡ = for some integer .Define =.A vEB tree T over the universe {, …,} has a root node that stores an array T.children of length .