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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
More popular YouTube channels will sometimes receive free promotional copies of games from developers and publishers in advance of release to promote the title. [71] According to the US Federal Trade Commission , players that review or create commentary for such games should disclose the game if they subsequently make money from the review to ...
In 2017, Twitch remained the leading live-streaming video service for video games in the US, and had an advantage over YouTube Gaming, which shut down its standalone app in May 2019. [ 13 ] [ 14 ] [ 15 ] As of February 2020, [update] it had three million broadcasters monthly and 15 million active users daily, with 1.4 million average concurrent ...
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Bigo Live is a live streaming platform owned by a Singapore-based BIGO Technology, [18] [19] which was founded in 2014 by David Li and Jason Hu. As of 2019, BIGO Technology is owned by JOYY, a Chinese company listed on the NASDAQ. [20] [21] Like YouTube Live, users can watch trendy live streams and comment on the broadcast. Unlike YouTube Live ...
A year later, in April 2016, the ability to live stream 360-degree video was launched. Additionally, live streaming resolution was elevated to 1440p and 60 frames per second, and support for the EIA-608 and CEA-708 formats were added for embedded captioning. [173] In August 2015, "YouTube Gaming" was launched.
While the majority of professional and part-time streamers play video games, many often do IRL (in real life) streams where they broadcast their daily life.At first, many streaming sites prohibited non-gaming live streams as they thought it would harm the quality of the content on their sites but the demand for non-gaming content grew. [5]
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