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Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
The range of a double-double remains essentially the same as the double-precision format because the exponent has still 11 bits, [4] significantly lower than the 15-bit exponent of IEEE quadruple precision (a range of 1.8 × 10 308 for double-double versus 1.2 × 10 4932 for binary128).
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
ILM was searching for an image format that could handle a wide dynamic range, but without the hard drive and memory cost of single or double precision floating point. [5] The hardware-accelerated programmable shading group led by John Airey at SGI (Silicon Graphics) used the s10e5 data type in 1997 as part of the 'bali' design effort.
Some naming conventions limit whether letters may appear in uppercase or lowercase. Other conventions do not restrict letter case, but attach a well-defined interpretation based on letter case. Some naming conventions specify whether alphabetic, numeric, or alphanumeric characters may be used, and if so, in what sequence.
On some PowerPC systems, [11] long double is implemented as a double-double arithmetic, where a long double value is regarded as the exact sum of two double-precision values, giving at least a 106-bit precision; with such a format, the long double type does not conform to the IEEE floating-point standard.
Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.
This method works by placing a small integer, the value of which is randomly chosen at program start, in memory just before the stack return pointer. Most buffer overflows overwrite memory from lower to higher memory addresses, so in order to overwrite the return pointer (and thus take control of the process) the canary value must also be ...