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Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...
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JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
The term "blackboard" is attested in English from the mid-18th century; the Oxford English Dictionary provides a citation from 1739, to write "with Chalk on a black-Board". [15] The first attested use of chalk on blackboard in the United States dates to September 21, 1801, in a lecture course in mathematics given by George Baron. [16]
By CHELSEA HUANG Doodling in class and giving professors mustaches, horns and other unfavorable features is a favorite pastime for students around the world -- but now, they're putting it online.
Broken Picture Telephone was created by American indie developer Alishah Novin in 2007. [1] After Jay Is Games published a review of the game in June of that year, the influx of new players temporarily overwhelmed the BrokenPictureTelephone.com servers even though the game had been migrated to new servers in anticipation of such an increase in site visitors. [4]
Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.