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  2. Gestalt pattern matching - Wikipedia

    en.wikipedia.org/wiki/Gestalt_Pattern_Matching

    The similarity of two strings and is determined by this formula: twice the number of matching characters divided by the total number of characters of both strings. The matching characters are defined as some longest common substring [3] plus recursively the number of matching characters in the non-matching regions on both sides of the longest common substring: [2] [4]

  3. Dichotomic search - Wikipedia

    en.wikipedia.org/wiki/Dichotomic_search

    Abstractly, a dichotomic search can be viewed as following edges of an implicit binary tree structure until it reaches a leaf (a goal or final state). This creates a theoretical tradeoff between the number of possible states and the running time: given k comparisons, the algorithm can only reach O(2 k) possible states and/or possible goals.

  4. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Specific applications of search algorithms include: Problems in combinatorial optimization, such as: . The vehicle routing problem, a form of shortest path problem; The knapsack problem: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as ...

  5. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    An example is the BFGS method which consists in calculating on every step a matrix by which the gradient vector is multiplied to go into a "better" direction, combined with a more sophisticated line search algorithm, to find the "best" value of .

  6. Powell's method - Wikipedia

    en.wikipedia.org/wiki/Powell's_method

    The method is useful for calculating the local minimum of a continuous but complex function, especially one without an underlying mathematical definition, because it is not necessary to take derivatives. The basic algorithm is simple; the complexity is in the linear searches along the search vectors, which can be achieved via Brent's method.

  7. Wolfe conditions - Wikipedia

    en.wikipedia.org/wiki/Wolfe_conditions

    Wolfe's conditions are more complicated than Armijo's condition, and a gradient descent algorithm based on Armijo's condition has a better theoretical guarantee than one based on Wolfe conditions (see the sections on "Upper bound for learning rates" and "Theoretical guarantee" in the Backtracking line search article).

  8. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  9. Association rule learning - Wikipedia

    en.wikipedia.org/wiki/Association_rule_learning

    Apriori has some limitations. Candidate generation can result in large candidate sets. For example a 10^4 frequent 1-itemset will generate a 10^7 candidate 2-itemset. The algorithm also needs to frequently scan the database, to be specific n+1 scans where n is the length of the longest pattern. Apriori is slower than the Eclat algorithm.