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QANDA (stands for 'Q and A') is an AI-based learning platform developed by Mathpresso Inc., a South Korea-based education technology company. Its best known feature is a solution search, which uses optical character recognition technology to scan problems and provide step-by-step solutions and learning content.
It then passes the problem to a different AI model, Google DeepMind’s AlphaZero, which was developed in 2017 and originally used to learn to play the strategy board games chess, go, and shogi at ...
Reinforcement learning was used to teach o3 to "think" before generating answers, using what OpenAI refers to as a "private chain of thought". [10] This approach enables the model to plan ahead and reason through tasks, performing a series of intermediate reasoning steps to assist in solving the problem, at the cost of additional computing power and increased latency of responses.
Squirrel Ai Learning works with teachers to identify the most fine-grained possible concepts (“knowledge points”) for a course in order to precisely target learning gaps. For example, middle school mathematics is broken into over 10,000 points such as rational numbers , the properties of a triangle , and the Pythagorean theorem .
The company says that it has created a new AI system that can solve geometry problems at the level of the very top high-school students. Geometry is one of the oldest branches of mathematics, but ...
Scientists at Google DeepMind, Alphabet's advanced AI research division, have created artificial intelligence software able to solve difficult geometry proofs used to test high school students in ...
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