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Blighttown is a fictional underground location in the 2011 video game Dark Souls, created as part of the Dark Souls series by the game director Hidetaka Miyazaki and the development company FromSoftware. It is a swamp and settlement area that both slows and poisons the player character and contains hostile, poisonous enemies. The location also ...
Appearing in both Dark Souls and Dark Souls III, it is the capital of the kingdom of Lordran and the former seat of the power of the deities of the Dark Souls world. By the time of Dark Souls, it has long become an abandoned lost city, populated almost only by threats to the player character. Going through Anor Londo is a requirement in both ...
Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, and opportunities for recovering health are limited. What's more, with each death the player's maximum health is reduced.
In sabre and foil, the priority switches when the parry is successfully executed; the defending fencer now has right of way and may immediately attack with a riposte. The riposte may be direct, or may include compound footwork. If the riposte is delayed, the original attacker's remise gains priority. Riposte is analogous to kaeshi techniques in ...
Interior lines [a] (as opposed to exterior lines) is a military term, derived from the generic term line of operation or line of movement. [1] The term "interior lines" is commonly used to illustrate, describe, and analyze the various possible routes (lines) of logistics, supply, recon, approach, attack, evasion, maneuver, or retreat of armed forces.
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It has its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware , the themes and mechanics of which directly inspired several other games.
The Distant Early Warning Line, also known as the DEW Line or Early Warning Line, was a system of radar stations in the far northern Arctic region of Canada, with additional stations along the North Coast and Aleutian Islands of Alaska, in addition to the Faroe Islands, Greenland, and Iceland. It was set up to detect incoming Soviet bombers ...
The earliest known name for the mare may be "The Shrine of Hecate"; Plutarch records that the Ancient Greeks gave this name to the largest of the "hollows and deeps" on the Moon, believing it to be the place where the souls of the deceased were tormented. Ewen A. Whitaker argues that this likely refers to Mare Imbrium, "the largest regular ...