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In computer networking, port knocking is a method of externally opening ports on a firewall by generating a connection attempt on a set of prespecified closed ports. Once a correct sequence of connection attempts is received, the firewall rules are dynamically modified to allow the host which sent the connection attempts to connect over specific port(s).
The port numbers in the range from 0 to 1023 (0 to 2 10 − 1) are the well-known ports or system ports. [3] They are used by system processes that provide widely used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the ...
A port knock setup needs a firewall that logs every port access, a daemon which has means to change the firewall rules (!), and, depending on how complex the knock sequences should be, cryptographic hash generators, handling of multiple knock attempts coming in at the same time, etc.
The new connection attempt punches a hole in the client's firewall as the endpoint now becomes open to receive a response from its peer. Depending on network conditions, one or both clients might receive a connection request. Successful exchange of an authentication nonce between both clients indicates the completion of a hole punching ...
Since bit errors are very rare in wired networks, Ethernet does not provide flow control or automatic repeat request (ARQ), meaning that incorrect packets are detected but only cancelled, not retransmitted (except in case of collisions detected by the CSMA/CD MAC layer protocol).
Those addresses work depending on the topological conditions of the network. Therefore, STUN by itself cannot provide a complete solution for NAT traversal. A complete solution requires a means by which a client can obtain a transport address from which it can receive media from any peer which can send packets to the public Internet.
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Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .