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  2. Candela per square metre - Wikipedia

    en.wikipedia.org/wiki/Candela_per_square_metre

    As a measure of light emitted per unit area, this unit is frequently used to specify the brightness of a display device. The sRGB spec for monitors targets 80 cd/m 2 . [ 3 ] Typically, monitors calibrated for SDR broadcast or studio color grading should have a brightness of 100 cd/m 2 . [ 4 ]

  3. High brightness monitor - Wikipedia

    en.wikipedia.org/wiki/High_brightness_monitor

    Sunlight readable monitors typically provide at least 800 nits of brightness, [1] [non-primary source needed] versus 200–300 nits brightness for a typical desktop computer monitor. [2] Sunlight readable monitors may also be optically bonded.

  4. Foot-lambert - Wikipedia

    en.wikipedia.org/wiki/Foot-lambert

    The foot-lambert is used in the motion picture industry for measuring the luminance of images on a projection screen. The Society of Motion Picture and Television Engineers (SMPTE) recommended, in SMPTE 196M, a screen luminance of 16 foot-lamberts for commercial movie theaters, when measured "open-gate" (i.e. with no film in the projector ).

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

  6. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Minimum: vertical field rate (1–255 Hz; 256–510 Hz, if offset). 6: Maximum 7: Minimum: horizontal line rate (1–255 kHz; 256–510 kHz, if offset). 8: Maximum 9: Maximum pixel clock rate, rounded up to 10 MHz multiple (10–2550 MHz). 10: Extended timing information type: 00 = Default GTF (when basic display parameters byte 24, bit 0 is set).

  7. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  8. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).

  9. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 is supported by a wide variety of companies, which include monitor and TV manufacturers such as Dell, LG, Samsung, Sharp, VU, Sony, and Vizio, [8] [9] as well as Sony Interactive Entertainment, Microsoft and Apple which support HDR10 on their PlayStation 4, Xbox One video game console and Apple TV platforms, respectively.