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Firebase's first product was the Firebase Realtime Database, an API that synchronizes application data across iOS, Android, and Web devices, and stores it on Firebase's cloud. The product assists software developers in building real-time, collaborative applications.
The Google Authenticator app for Android was originally open source, but later became proprietary. [11] Google made earlier source for their Authenticator app available on its GitHub repository; the associated development page stated: "This open source project allows you to download the code that powered version 2.21 of the application.
Firebase Cloud Messaging sends notifications and messages to devices which have installed specific Firebase-enabled apps. Adding support for FCM to an application requires multiple steps: add support to the Android Studio project, obtain registration tokens and implement handlers to identify message notifications. [ 11 ]
C2DM originally launched in 2010 and was available beginning with version 2.2 of Android. [1] On June 27, 2012, Google unveiled the Google Cloud Messaging service aimed at replacing C2DM, citing improvements to authentication and delivery, new API endpoints and messaging parameters, and the removal of API rate limits and maximum message sizes. [2]
4. Select Authenticator app for your 2-step verification method.-To see this option, you'll need to have at least 2 recovery methods on your account . 5. Click Continue. 6. Scan the QR code using your authenticator app. 7. Click Continue. 8. Enter the code shown in your authenticator app. 9. Click Done. Sign in with 2-step for authenticator app. 1.
Google Cloud Messaging (GCM) was a mobile notification service developed by Google that enables third-party application developers to send notification data or information from developer-run servers to applications that target the Google Android Operating System, as well as applications or extensions developed for the Google Chrome web browser.
Google Pay (formerly Android Pay) is a mobile payment service developed by Google to power in-app, online, and in-person contactless purchases on mobile devices, enabling users to make payments with Android phones, tablets, or watches. Users can authenticate via a PIN, passcode, or biometrics such as 3D face scanning or fingerprint recognition.
In October 2014, Crashlytics announced Fabric, an expansion of functionality into mobile app analytics, beta distribution, and user identity and authentication. [16] Fabric represented the first introduction of a modular SDK platform, which allowed developers to pick and choose which features they needed while guaranteeing ease of installation and compatibility across all.