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Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering for Microsoft Windows. It is set during the Vietnam War in 1967. The expansion pack Vietcong: Fist Alpha was released in January 2004 and was bundled with Vietcong as Vietcong: Purple Haze for the PC.
Comet Systems was founded in 1997. [2] Its most famous product, Comet Cursor, was released the same year for free. [1] When installed, Comet Cursor changes a user's mouse cursor when they visit participating websites.
[4] In a review of his impressions of the game's opening, Kevin Purdy of Ars Technica praised the game's visuals and sound design, noting that the EGA graphic restrictions created a beautiful visual for the game's story. [8] A PC Gamer review of the game's demo by Tom Sykes praised the game's more modern text parser system, calling it "a neat ...
Kudos to the creator of this fine game." [7] Sean Miller for The Electric Playground reviewed the game and found it boring, saying that "Rich Diamond is a game that's graphics and concept belong more in the 80s than the 90s, making for a repetitive and unimaginative game. If you want a non-violent game with minimum excitement then this may be ...
Purble Shop is a code-breaker game. The computer decides the color of up to five features (topper (hair in version 0.4), eyes, nose, mouth and clothes) that are concealed from the player. The player can choose from an assortment of colors (red, purple, yellow, blue or green), and a color can be used once, several times or not used.
Hugo: Black Diamond Fever (Danish: Hugo: Den Sorte Diamantfeber) is a platform game in the Hugo franchise that was developed and published by ITE Media for Microsoft Windows and PlayStation in 2001 as a sequel to Hugo: Quest for the Sunstones. In 2003, a version was also created for the Game Boy Color, which was ported by Kiloo for mobile ...
The goal of Diamonds is to achieve a high score while completing as many levels as possible before running out of lives, or ultimately to complete the last level of the game. During the game there is a small ball constantly bouncing up and down on the screen, similar to Breakout. However, unlike the paddle in Breakout, the player can directly ...
Diamonds in the Rough was the second game developed by Alkis Polyrakis, following Other Worlds, an adventure game Polyrakis released for free in 2004. [2] Development on Diamonds in the Rough took roughly two-and-a-half years, with Polyrakis himself writing the story and taking care of programming, with Jura Kalinkin in charge of graphics and Nikolas Sideris in charge of music, sound effects ...