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Server-side scripting is a technique used in web development which involves employing scripts on a web server which produces a response customized for each user's (client's) request to the website. Scripts can be written in any of a number of server-side scripting languages that are available.
In a computer security context, server-side vulnerabilities or attacks refer to those that occur on a server computer system, rather than on the client side, or in between the two. For example, an attacker might exploit an SQL injection vulnerability in a web application in order to maliciously change or gain unauthorized access to data in the ...
JavaScript is the server-side language used to develop services for the Opera Unite feature of the Opera browser. This is a server built into the browser. The JavaScript API includes local file access to a virtual sandboxed file-system and persistent storage via persistent global variables. PostgreSQL: V8: Embedded language PLV8 [7]
The Enterprise Unified Process (EUP) is an extended variant of the Unified Process and was developed by Scott W. Ambler and Larry Constantine in 2000, eventually reworked in 2005 by Ambler, John Nalbone and Michael Vizdos. [1]
Server-side validation Spring: Java: Yes Yes Push Yes Hibernate, iBatis, more Mock objects, unit tests Spring Security (formerly Acegi) JSP, Commons Tiles, Velocity, Thymeleaf, more Ehcache, more Commons validator, Bean Validation: Stripes: Java Yes Yes Pull Yes JPA, Hibernate Yes framework extension Yes Yes Vaadin: Java GWT: Push-pull Yes Yes ...
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
Server Side Includes (SSI) is a simple interpreted server-side scripting language used almost exclusively for the World Wide Web. It is most useful for including the contents of one or more files into a web page on a web server (see below), using its #include directive. This could commonly be a common piece of code throughout a site, such as a ...
So, instead of the client only sending control input to the server and waiting for an updated game state in return, the client also, in parallel with this, predicts the game state locally, and gives the user feedback without awaiting an updated game state from the server. Client-side prediction reduces latency problems, since there no longer ...