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Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
William G. Harless (November 20, 1933 – May 7, 2014) [1] was an educational theorist. He held a Ph.D. degree in psychology and learning theory and was co-founder, [2] President and CEO of Interactive Drama Inc. (IDI).
Data and information visualization (data viz/vis or info viz/vis) [2] is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount [3] of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items.
The original purpose of DALN, as stated by its creators, was to create an accessible collection of literacy narratives for the purpose of literacy research. [3] With origins in writing studies research, its creators sought to capture the development of narratives, to challenge notable definitions of literacy, and create a dynamic way for collaborators, readers and researchers to interact. [3]
Early Literacy Interventionists began working virtually with district kindergartners and first graders along with their families at the start of the 2020–21 academic year when schools went remote. [22] A partnership with the global manufacturing company Laitram developed a pilot program called "Ready-Set-Read!" for the manufacturing company's ...
DIBELS (Dynamic Indicators of Basic Early Literacy Skills) is a series of short tests designed to evaluate key literacy skills among students in kindergarten through 8th grade, such as phonemic awareness, alphabetic principle, accuracy, fluency, and comprehension. The theory behind DIBELS is that giving students a number of quick tests, will ...
After publishing an influential book on the subject of whole language, Goodman began to create a psycholinguistic and sociolinguistic model of reading inspired by the work of Noam Chomsky. Goodman decided that the process of reading was similar to the process of learning a language as conceptualized by Chomsky, and that literacy developed ...
Introduced in 1991, Kuhlthau's model of the Information Search Process (ISP) describes feelings, thoughts and actions in six stages of information seeking. [4] [5] The model of the ISP introduced the holistic experience of information seeking from the individual’s perspective, stressed the important role of affect in information seeking and proposed an uncertainty principle as a conceptual ...