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  2. Allometric engineering - Wikipedia

    en.wikipedia.org/wiki/Allometric_engineering

    Allometric engineering is the process of experimentally shifting the scaling relationships, for body size or shape, in a population of organisms. More specifically, the process of experimentally breaking the tight covariance evident among component traits of a complex phenotype by altering the variance of one trait relative to another.

  3. Allometry - Wikipedia

    en.wikipedia.org/wiki/Allometry

    Allometric scaling is any change that deviates from isometry. A classic example discussed by Galileo in his Dialogues Concerning Two New Sciences is the skeleton of mammals. The skeletal structure becomes much stronger and more robust relative to the size of the body as the body size increases. [ 13 ]

  4. Allometric scaling - Wikipedia

    en.wikipedia.org/?title=Allometric_scaling&...

    This page was last edited on 13 December 2010, at 13:01 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  5. Kleiber's law - Wikipedia

    en.wikipedia.org/wiki/Kleiber's_law

    Kleiber's law, like many other biological allometric laws, is a consequence of the physics and/or geometry of circulatory systems in biology. [5] Max Kleiber first discovered the law when analyzing a large number of independent studies on respiration within individual species. [2]

  6. Allometric scaling laws - Wikipedia

    en.wikipedia.org/?title=Allometric_scaling_laws&...

    Pages for logged out editors learn more. Contributions; Talk; Allometric scaling laws

  7. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Square–cube_law

    The square–cube law was first mentioned in Two New Sciences (1638).. The square–cube law (or cube–square law) is a mathematical principle, applied in a variety of scientific fields, which describes the relationship between the volume and the surface area as a shape's size increases or decreases.

  8. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    The bicubic algorithm is frequently used for scaling images and video for display (see bitmap resampling). It preserves fine detail better than the common bilinear algorithm. However, due to the negative lobes on the kernel, it causes overshoot (haloing).

  9. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Simple Fourier based interpolation based on padding of the frequency domain with zero components (a smooth-window-based approach would reduce the ringing).Beside the good conservation of details, notable is the ringing and the circular bleeding of content from the left border to right border (and way around).