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Many of the boredom-busting ideas on this list are totally free, like reading a book, writing a note to our troops, or filling up bags of clothes you no longer wear to donate to charity. Other ...
The game was originally to be produced in 1973 as Bust the Trust, but the title was changed to Anti-Monopoly. [1] It has seen multiple printings and revisions since 1973. In 1984, a new version appeared as Anti-Monopoly II; this version was updated and re-released in 2005 without the numerical designation. The game is currently still in print ...
Prezi is a Hungarian video and visual communications software company founded in 2009 in Hungary, with offices in San Francisco, Budapest and Riga as of 2020. [1] According to Prezi, in 2021, the software company has more than 100 million users worldwide [2] who have created approximately 400 million presentations.
The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game ). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column ...
The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.
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Microsoft Excel contained a hidden Doom-like mini-game called "The Hall of Tortured Souls", a series of rooms featuring the names and faces of the developers. [19] The mini-game generated some controversy when chain emails made spurious claims and conspiracy theories accusing Microsoft—particularly Bill Gates —of hiding Satanic symbolism ...
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.