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  2. Data Display Debugger - Wikipedia

    en.wikipedia.org/wiki/Data_Display_Debugger

    Data Display Debugger (GNU DDD) is a graphical user interface (using the Motif toolkit) for command-line debuggers such as GDB, [2] DBX, JDB, HP Wildebeest Debugger, [note 1] XDB, the Perl debugger, the Bash debugger, the Python debugger, and the GNU Make debugger. [4]

  3. Debugging data format - Wikipedia

    en.wikipedia.org/wiki/Debugging_data_format

    Modern debugging data formats store enough information to allow source-level debugging. High-level debuggers need information about variables, types, constants, subroutines and so on, so they can translate between machine-level storage and source language constructs. Such information can also be used by other software tools.

  4. Debugging - Wikipedia

    en.wikipedia.org/wiki/Debugging

    The debugging skill of the programmer can be a major factor in the ability to debug a problem, but the difficulty of software debugging varies greatly with the complexity of the system, and also depends, to some extent, on the programming language(s) used and the available tools, such as debuggers.

  5. Debugger - Wikipedia

    en.wikipedia.org/wiki/Debugger

    Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.

  6. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    To provide for full screen "animation" of a program, a suitable I/O device such as a video monitor is normally required that can display a reasonable section of the code (e.g. in dis-assembled machine code or source code format) and provide a pointer (e.g. <==) to the current instruction or line of source code.

  7. Program slicing - Wikipedia

    en.wikipedia.org/wiki/Program_slicing

    Program slicing can be used in debugging to locate source of errors more easily. Other applications of slicing include software maintenance, optimization, program analysis, and information flow control. Slicing techniques have been seeing a rapid development since the original definition by Mark Weiser. At first, slicing was only static, i.e ...

  8. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...

  9. Algorithmic program debugging - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_program_debugging

    Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.