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The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
The ratings are determined by a combination of material provided by the game's publisher in both questionnaires and video footage of the game, and a review of this material by a panel of reviewers who assign it a rating. The ratings are designed towards parents so they can make informed decisions about purchasing games for their children.
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision.
A more general review of "Brain Training" programs noted: [2] In summary, the evidence cited by Scientific Learning Corporation provides little compelling evidence for the effectiveness of Fast ForWord as a tool to improve language processing or other aspects of cognition.
The Byron Review, titled "Safer Children in a Digital World", was a report ordered in September 2007 by the then prime minister Gordon Brown and delivered on the 27 March 2008 to the UK Department for Children, Schools and Families.
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Review Corner said the educational value was "excellent", while noting it was "entertaining and appealing for preschoolers". [12] Allgame deemed it a "very good package". [13] PC Data reported that Blue's ABC Time Activities was the United States' best-selling educational software during 1998. [14]