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John Mighton, O.C. born in Hamilton, Ontario, Canada on October 2, 1957, is a Canadian mathematician, playwright and best-selling author, who is known for his work to support children's successful math education. [1] Mighton founded JUMP Math as a charity in 2002 and developed the JUMP Math program to address student underachievement in math.
The activity takes place in C.J.'s swamp, where the Swamp Gas machine is located. Guided by the user, C.J. must put green bubbles bubbling up from the bottom of the swamp into the Swamp Gas machine to complete math equations or words.
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software.As the title suggests, the game is intended to teach a third grade curriculum.
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Mia's Math Adventure: Just in Time! is the third title of the Mia's Big Adventure Collection software series created by Kutoka Interactive. Released in 2001 in Canada and the United States , the game teaches mathematics to children between 6 and 10 years old.
OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight.