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eFootball is a series of association football simulation video games developed and published by Konami. It has been completely rebranded from the original Pro Evolution Soccer series (known as Winning Eleven in Japan). [1] The game's first year, entitled eFootball 2022, was released on 30 September 2021.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is released on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
Association football video games are a sub-genre of sports video games. The largest association football video game franchise is EA Sports FC (formerly FIFA) by Electronic Arts (EA), with the second largest franchise being Konami's competing eFootball (formerly known as Pro Evolution Soccer or Winning Eleven). FIFA is also the most successful ...
OXFORD, Miss. (AP) -- Mississippi quarterback Ryan Buchanan straps on a headset that covers his eyes, and instantly, he sees a scene that looks like a video game, all set from his perspective. In ...
Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.
The developers describe the game's primary model as "fair-to-play" with "a skill-first approach and zero pay-to-win options". [5] Strikerz CEO Eugene Nashilov said the game's model is the company's "core principle", stating "players’ success should not depend on the number of in-game purchases or the value of donations they make". [6]