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Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Functional data analysis (FDA) is a branch of statistics that analyses data providing information about curves, surfaces or anything else varying over a continuum. In its most general form, under an FDA framework, each sample element of functional data is considered to be a random function.
An example of developing player social skills through a video game can be creating in-game situations where players have to assign roles, plan, and execute to solve the problem. [46] By following these guidelines, game makers can create gaming-environments which encourage collaboration and social interaction between players.
Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.
Following are examples of crowdsourced experiments with attributes of collaborative intelligence: SwarmSketch is a crowd-sourced art experiment. Galaxy Zoo is a citizen science project led by Chris Lintott at Oxford University to tap human pattern recognition capacities to catalog galaxies.
The image of a function f(x 1, x 2, …, x n) is the set of all values of f when the n-tuple (x 1, x 2, …, x n) runs in the whole domain of f.For a continuous (see below for a definition) real-valued function which has a connected domain, the image is either an interval or a single value.
Collaboration is present in opposing goals exhibiting the notion of adversarial collaboration, though this is not a common use of the term. In its applied sense, "[a] collaboration is a purposeful relationship in which all parties strategically choose to cooperate in order to accomplish a shared outcome". [ 4 ]
Since nature arguably offers more opportunities for variable cooperation rather than a strict dichotomy of cooperation or defection, the continuous prisoner's dilemma may help explain why real-life examples of tit-for-tat-like cooperation are extremely rare [25] even though tit-for-tat seems robust in theoretical models.