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Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.
Following are examples of crowdsourced experiments with attributes of collaborative intelligence: SwarmSketch is a crowd-sourced art experiment. Galaxy Zoo is a citizen science project led by Chris Lintott at Oxford University to tap human pattern recognition capacities to catalog galaxies.
BDD suggests that software tests should be named in terms of desired behavior. [5] [7] Borrowing from agile software development the "desired behavior" in this case consists of the requirements set by the business — that is, the desired behavior that has business value for whatever entity commissioned the software unit under construction. [5]
However, at this time, collaboration capabilities were limited. As few computers had even local area networks, and processors were slow and expensive, the idea of using them simply to accelerate and "augment" human communication was eccentric in many situations. Computers processed numbers, not text, and the collaboration was in general devoted ...
A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. [1] Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. [2]
Collaboration may take place in one or a combination of the forms: Mandatory collaboration: Two or more entities (e.g., agents; robots) must simultaneously process a task together. Optional collaboration: One entity is sufficient for processing a task; however, another entity can contribute to processing the given task.