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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
In November 2020, Internet Archive announced they will be using Ruffle to preserve Flash games and animations. [22] Jason Scott , an archivist at the Internet Archive, said: "I looked into adding it to the Internet Archive system, and it took less than a day and a half because it was so well made".
Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D
Pixel Game Maker MV at time of release could only produce games for Windows OS. However, since version 1.0.3 the engine could export games suitable for the Nintendo Switch. [8] [9] Developers are required to enter into a partnership with Kadokawa Corporation to release games on the Nintendo platform, which supports resolutions of 1280:720. [10]
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
Adobe Flash Professional CS6 was released in 2012. It includes support for publishing files as HTML5 and generating sprite sheets. [82] This is the last 32-bit version and last perpetually licensed version. Adobe Flash Professional CC (13) 2013 Flash Professional CC was released in June 2013, as part of Adobe's Creative Cloud rebrand.
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The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games [7] [8] for Microsoft Windows.The tool is marketed as allowing users to create 3D games without programming and art skills.