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[5] [6] [7] All Stars is the first WWE game to be produced by THQ San Diego. Many of the team's employees had worked at Midway San Diego, the studio that developed the first TNA Impact! professional wrestling video game. [8] It is the second WWE game produced by video game designer, Sal Divita, the first being WWF WrestleMania: The Arcade Game. [9]
Sonic & Sega All-Stars Racing: Banjo and Kazooie and Xbox 360 Avatars in the Xbox 360 version, and Miis in the Wii version Sonic & All-Stars Racing Transformed: Playable racers: Danica Patrick; Wreck-It Ralph; Pyro, Spy, and Heavy from Team Fortress 2 (Steam exclusive) Miis and Xbox 360 Avatars; Simon Lane from Yogscast (DLC only) Sonic Lost World
TNA Impact! is geared towards a quick-paced, high-impact style of play, with less emphasis on submission maneuvers. It supports up to four players at once on a console, with online support—which includes tournaments—currently standing at one-on-one. [4] [5] [6] Online play is, however, limited to the PlayStation 3 and Xbox 360 versions. [7]
Alba Meira – The star of KOF: Maximum Impact, Alba is a former soldier and prodigy of Fate, the former boss of the Southtown gangs, who enters the tournament so he can contact (and destroy) Duke to basically rule Southtown in Fate's stead. Soiree Meira – Alba's younger twin brother, who is more brash than his cool-headed older brother.
One Night Only was a series of professional wrestling events held by Total Nonstop Action Wrestling (TNA) launched in April 2013. The concept was announced on January 11, 2013 by then-Total Nonstop Action (TNA) President Dixie Carter as a part of a change to their pay-per-view programming.
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All Star got a 16 out of 20 by Jeux Video. [21] Multiplayer scored it a 7.3 out of 10. [22] Kotaku praised the presentation and gameplay but noted that the usage of microtransactions might leave players with mixed thoughts in regards to the need of collecting as many fighters they want. [4] All Star also made it to Apple's Best of 2019. [23]
Capcom Fighting All-Stars was designed to translate mechanics from Capcom's 2D fighting games into a 3D environment, similar to their Street Fighter EX series. [1] Characters had three life bars that would cause a brief pause each time one was depleted, similar to the Darkstalkers series. The super combo gauge was also linked with the life ...