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The title is a Kinect motion-sensing based title for the Xbox 360 and was released via the Xbox Live Arcade service on February 1, 2012. Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer , had on devising a game that Lily, his two-year-old daughter (at the time), could play with.
This category includes articles on video games for the Microsoft Xbox 360 or Xbox One video game consoles that support the Kinect accessory. ... Category: Kinect games.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Microsoft's new Kinect peripheral will allow you to map your face to in-game models on the Xbox One, according to a demonstration shown off at Comic-Con this past weekend. During "The Future of ...
Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio , Smoking Gun Interactive , Relentless Software , Wahoo Studios , Asobo Studio , and N-Space and published by ...
Kinect Party is the sequel to Double Fine Happy Action Theater, Double Fine's Kinect motion-sensing based casual video game for the Xbox 360. It was published by Microsoft in 2012. It was tentatively titled Double Fine Happy Action TV, before the game's final name was announced when the game was announced at PAX Prime 2012. [1]
MotionSports is a sports video game developed by Ubisoft Milan and published by Ubisoft. The game was released on November 4, 2010, in North America, November 10, 2010, in Europe, and November 18, 2010, in Australia for the Xbox 360. [1] It was one of the first games released for use with the Kinect sensor. [2]
The game was released in November 2010, and was one of the twelve games released on day one of the Kinect's launch. [4] [10] In December, Ultimate Fighting Championship's parent company Zuffa filed a lawsuit against Ubisoft based on the usage of the phrase "ULTIMATE FIGHTING", a term which Zuffa had trademarked, on the back of the game's box. [11]