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The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
This article compares computer software tools that compare files, and in many cases directories or folders, whether it is their main purpose or as part of more general file management. General [ edit ]
The oldest anarchy server in Minecraft; there is no officially set list of rules, allowing the use of cheats and obscene language ingame. Its map is one of the longest-running server maps in the game. It has since updated to Minecraft version 1.20 after previously running on Minecraft version 1.12 for many years. [28] [29] [30] Autcraft: 2013
A simple sorting network consisting of four wires and five connectors. In computer science, comparator networks are abstract devices built up of a fixed number of "wires", carrying values, and comparator modules that connect pairs of wires, swapping the values on the wires if they are not in a desired order.
A compare-and-swap operation is an atomic version of the following pseudocode, where * denotes access through a pointer: [1]. function cas(p: pointer to int, old: int, new: int) is if *p ≠ old return false *p ← new return true
Beyond Compare is a cross-platform proprietary data comparison utility. The program is able to compare files and multiple types of directories , as well as archives . [ 2 ] Beyond Compare can be configured as a difftool and mergetool of version control systems , such as git .
For example, in Java, any class that implements the Comparable interface has a compareTo method which either returns a negative integer, zero, or a positive integer, or throws a NullPointerException (if one or both objects are null). Similarly, in the .NET framework, any class that implements the IComparable interface has such a CompareTo method.
Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.