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  2. Impulse (software) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(software)

    Impulse was a digital distribution and multiplayer platform. Originally developed by Stardock to succeed Stardock Central, it was purchased by GameStop in March 2011, [2] [3] and was subsequently rebranded as GameStop PC Downloads, with the client being renamed GameStop App. [4]

  3. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    The platform was sold to GameStop in May 2011. [11] [12] The period between 2004 and now saw the rise of many digital distribution services on PC, such as Amazon Digital Services, Impulse, GameTap, GameStop, Games for Windows – Live, Origin, Battle.net, Direct2Drive, GOG.com, GamersGate and several more.

  4. GameStop - Wikipedia

    en.wikipedia.org/wiki/GameStop

    GameStop's Australian subsidiary EB Games Australia was the only arm of the global GameStop business not to report huge COVID-related losses, with sales instead soaring by 30 per cent. In Australia COVID-19 lockdowns were managed by the Australian Federal Government National Cabinet which largely permitted retail stores to remain open with ...

  5. Lips (video game) - Wikipedia

    en.wikipedia.org/wiki/Lips_(video_game)

    Lips is a 2008 karaoke video game for the Xbox 360. Lips was developed by iNiS and published by Microsoft Game Studios.The game features the use of motion sensitive wireless microphones and supports the use of songs already owned through a Zune or iPod.

  6. GameStop turns select locations into retro stores selling ...

    www.aol.com/gamestop-turns-select-locations...

    The gaming world may be heading to the digital space, but GameStop refuses to leave the classics behind. The video game retail company is turning some of its stores into "GameStop Retro" locations ...

  7. GameStop short squeeze - Wikipedia

    en.wikipedia.org/wiki/GameStop_short_squeeze

    A GameStop store in 2014. GameStop, an American chain of brick-and-mortar video game stores, had struggled in the years leading up to the short squeeze due to competition from digital distribution services, as well as the economic effects of the COVID-19 pandemic, which reduced the number of people who shopped in-person.