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  2. Hessdalen lights - Wikipedia

    en.wikipedia.org/wiki/Hessdalen_lights

    Paiva and Taft have shown a mechanism of light ball cluster formation in Hessdalen lights by nonlinear interaction of ion-acoustic and dusty-acoustic waves with low frequency geoelectromagnetic waves in dusty plasmas. The theoretical velocity of ejected light balls is about 10,000 m/s (33,000 ft/s), in good agreement with the observed velocity ...

  3. Maps show best areas in U.S. to see northern lights - AOL

    www.aol.com/maps-show-best-areas-u-150216820.html

    Where will the northern lights be visible tonight? The northern lights will be visible for parts of the northern U.S., according to the NOAA Space Weather Prediction Center's aurora forecast.The ...

  4. Heliosphere - Wikipedia

    en.wikipedia.org/wiki/Heliosphere

    Despite its name, the heliosphere's shape is not a perfect sphere. [6] Its shape is determined by three factors: the interstellar medium (ISM), the solar wind, and the overall motion of the Sun and heliosphere as it passes through the ISM. Because the solar wind and the ISM are both fluid, the heliosphere's shape and size are also fluid.

  5. Globe at Night - Wikipedia

    en.wikipedia.org/wiki/GLOBE_at_Night

    Globe at Night is an international scientific research program that crowdsources measurements of light pollution in the night sky. At set time periods within each year, the project asks people to count the number of stars that they can see from their location and report it to the project's website.

  6. Sphere mapping - Wikipedia

    en.wikipedia.org/wiki/Sphere_mapping

    The map has been created as above, looking at the sphere along the z-axis. The texture coordinate of the center of the map is (0,0), and the sphere's image has radius 1. We are rendering an image in the same exact situation as the sphere, but the sphere has been replaced with a reflective object.

  7. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi-dynamic lighting with shaders, such as ambient-occlusion ...

  8. Cosmological horizon - Wikipedia

    en.wikipedia.org/wiki/Cosmological_horizon

    The particle horizon, also called the cosmological horizon, the comoving horizon, or the cosmic light horizon, is the maximum distance from which light from particles could have traveled to the observer in the age of the universe. It represents the boundary between the observable and the unobservable regions of the universe, so its distance at ...

  9. Celestial sphere - Wikipedia

    en.wikipedia.org/wiki/Celestial_sphere

    Such globes map the constellations on the outside of a sphere, resulting in a mirror image of the constellations as seen from Earth. The oldest surviving example of such an artifact is the globe of the Farnese Atlas sculpture, a 2nd-century copy of an older ( Hellenistic period , ca. 120 BCE) work.